Your AI is guessing at pal stats and base layouts. Savecraft parses your actual save -- party and storage pals with real passives and IVs, guild, bases, and inventory -- and answers Pal, spawn and breeding questions from data extracted out of the game itself. Works with Claude and ChatGPT.
Answers in your language
The Savecraft daemon decodes Palworld's save format locally -- the files never leave your machine, only the parsed state does.
288 Pals extracted from the game's own files, not a wiki -- compare Pals side by side down to the partner skill each one carries, map where one is found, and plan a pair against the Pals already in your box.
Find Palworld bases, inspect one base's structures, clutter, workers and storage, or find which bases store an item.
Plan a breeding: name two parents to get their child, or name a child to get every parent pair that produces it.
Look up a Palworld structure by exact internal id or case-insensitive display name. Returns its save join key, category axes, rank, named build materials, energy use, and every technology that unlocks it. A display name may return multiple build objects when the game uses that name more than once.
Look up a Palworld item and its relationships.
Three questions about Pals, chosen with mode. mode 'pal' (the default) draws one to four Pal cards side by side: stats, work suitability, partner skill, learnset and innate passives. mode 'skill' explains one active or passive skill and lists every Pal that has it. mode 'work' ranks the species that can do one job. Never show a character id to the player.
Map where a Pal spawns in the world: every mapped spawn area with its region, level range, night-only flag and nearest fast-travel tower, plus the dungeon level bands it is drawn at.
That average is invented. Neither of us has looked at the actual pal.
Your actual pal's stats, quoted from the save.
Pals, bases, and guild -- from the save, not from memory.
The daemon watches; the parser decodes; you ask.
Install the Savecraft daemon on the machine you play on and point it at your save.
Your world decodes locally -- Palworld's own save format in, structured pal and base state out.
Pals, bases, guild, inventory -- grounded in what the save actually says.
Three decode layers, fixture-verified.
Level.sav, LevelMeta.sav, WorldOption.sav, and one file per player under Players/. Savecraft treats the whole directory as a single save unit.Works with Claude and ChatGPT. Add Palworld and your actual save does the talking.